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La Ballade de Luïs

This modest adventure game was born from a group project during my design studies in 2019, where I was mainly in charge of the art direction and character design. You play as a tiny earwax creature, drifting through a mystical, sound-filled world on a quest to restore the peaceful silence so cherished by its kind.

Game Design

— Visuals from the alpha version of the game

Léa, our level designer, imagined an auditory and visual journey that invites the player to explore a mysterious island with a dreamlike atmosphere divided into four biomes: desert, forest, lake and beach, where they must locate sound sources and restore silence.

Character Design

Since the game explores a journey through sound, it felt natural to create a character tied to hearing — in the unusual form of earwax. Luïs, our adorable wax creature, is mute, highly sensitive to noise, and drawn to quiet places. His emotions echo through the rhythm of his heartbeat, pulsing with the music.

Game Original Soundtrack

This superb soundtrack, composed by NIBAR, blends symphonies in the Dorian and Lydian modes. It immerses the player in a dreamlike and enchanted world. The orchestration features piano, celesta, harp, strings (double bass, cello, viola, violins), brass (horn and trombones), and woodwinds (flute and clarinet).

Theme 1 — Main theme
Theme 2 — Luïs’s Hope
Theme 3 — Ballad in the Fairy Forest
Theme 4 — Magical Melancholy

D’âme Verte

D’âme Verte is a French school dedicated to shamanism and sacred herbalism, for which I designed the visual identity and website. The site immerses you in the spirit of the Dame Verte and Celtic shamanism, blending ancient traditions with touches of modernity in a mystical and enchanting atmosphere. It presents the school’s programs, services, handcrafted creations, mythology, and a whole world to explore.

Les Récits Mythologiques (Mythological Tales) is a fictional French stop-motion web series I created in 2019 as part of my design studies. Told through metaphorical origami worlds, the series reinterprets Greek myths based on the writings of Adèle Pedrola. The pilot episode is a visual retelling of the myth of Orpheus and Eurydice, introducing a modular graphic identity designed to adapt across episodes. The series forgoes human characters in favor of a poetic and abstract approach, offering a new perspective on mythological storytelling through papercraft, and showing how myths can be endlessly reimagined through diverse visual language.

Portrayed as paper leaves, green on one side and orange on the other, symbolizing their passage between the worlds of the living and the dead.

The mountains symbolize Hades and Persephone, rulers of the Underworld, and evoke Mount Olympus and divine authority.

The river of fish represents the souls of the Styx, and the sailboat stands in for Charon, the ferryman who guides them across.

Sakura’s Room

Does this room look familiar to you? Because Cardcaptor Sakura has been a major inspiration since my childhood, I wanted to bring Sakura’s bedroom to life using Blender. I chose an orthographic view to encourage you to discover all the hidden details in this iconic room.
Cardcaptor Sakura's Room
Clow Book & Clow Cards Set
Kero’s Corner
Sakura’s Doll
Sakura’s Bed
Sakura's Desk
Sakura’s Slippers
Sakura’s Stuffed Animals

Super Ball

The Super Ball may not be as iconic as the standard Poké Ball or as powerful as the Ultra Ball, but it’s an underrated classic in the Pokémon games. This artwork is the first in a small series where I recreate Poké Balls rendered in a realistic style, envisioning how they might appear if they existed in our world, giving this often-overlooked ball its moment to shine.
Super Ball

Park Ball

The scene features the Park Ball, a rare and enchanting Poké Ball from Pokémon. While multiple versions exist in the games, I opted for the specific design seen only in the anime, where it is used exclusively during the Bug-Catching Contest. Set in a grassy meadow glowing with fireflies, this artwork created with Blender aims to capture the spirit of this special event.
Park Ball

Lake Ball

Among the many Poké Ball designs in the Pokémon world, the Lake Ball is a rare and lesser-known Ball that appears only in the anime during Seaking Catching Day and is absent from the games. With this artwork modeled in Blender, I wanted to focus on accurately recreating its unique style.
Lake Ball