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Sakura’s Room

Does this room look familiar to you? Because Cardcaptor Sakura has been a major inspiration since my childhood, I wanted to bring Sakura’s bedroom to life using Blender. I chose an orthographic view to encourage you to discover all the hidden details in this iconic room.
Cardcaptor Sakura's Room
Clow Book & Clow Cards Set
Kero’s Corner
Sakura’s Doll
Sakura’s Bed
Sakura's Desk
Sakura’s Slippers
Sakura’s Stuffed Animals

Super Ball

The Super Ball may not be as iconic as the standard Poké Ball or as powerful as the Ultra Ball, but it’s an underrated classic in the Pokémon games. This artwork is the first in a small series where I recreate Poké Balls rendered in a realistic style, envisioning how they might appear if they existed in our world, giving this often-overlooked ball its moment to shine.
Super Ball

Park Ball

The scene features the Park Ball, a rare and enchanting Poké Ball from Pokémon. While multiple versions exist in the games, I opted for the specific design seen only in the anime, where it is used exclusively during the Bug-Catching Contest. Set in a grassy meadow glowing with fireflies, this artwork created with Blender aims to capture the spirit of this special event.
Park Ball

Lake Ball

Among the many Poké Ball designs in the Pokémon world, the Lake Ball is a rare and lesser-known Ball that appears only in the anime during Seaking Catching Day and is absent from the games. With this artwork modeled in Blender, I wanted to focus on accurately recreating its unique style.
Lake Ball