SHOP OPENING!
Receive a gift print with any purchase over €30

La Ballade de Luïs

This modest adventure game was born from a group project during my design studies in 2019, where I was mainly in charge of the art direction and character design. You play as a tiny earwax creature, drifting through a mystical, sound-filled world on a quest to restore the peaceful silence so cherished by its kind.

Game Design

— Visuals from the alpha version of the game

Léa, our level designer, imagined an auditory and visual journey that invites the player to explore a mysterious island with a dreamlike atmosphere divided into four biomes: desert, forest, lake and beach, where they must locate sound sources and restore silence.

Character Design

Since the game explores a journey through sound, it felt natural to create a character tied to hearing — in the unusual form of earwax. Luïs, our adorable wax creature, is mute, highly sensitive to noise, and drawn to quiet places. His emotions echo through the rhythm of his heartbeat, pulsing with the music.

Game Original Soundtrack

This superb soundtrack, composed by NIBAR, blends symphonies in the Dorian and Lydian modes. It immerses the player in a dreamlike and enchanted world. The orchestration features piano, celesta, harp, strings (double bass, cello, viola, violins), brass (horn and trombones), and woodwinds (flute and clarinet).

Theme 1 — Main theme
Theme 2 — Luïs’s Hope
Theme 3 — Ballad in the Fairy Forest
Theme 4 — Magical Melancholy

D’âme Verte

D’âme Verte is a French school dedicated to shamanism and sacred herbalism, for which I designed the visual identity and website. The site immerses you in the spirit of the Dame Verte and Celtic shamanism, blending ancient traditions with touches of modernity in a mystical and enchanting atmosphere. It presents the school’s programs, services, handcrafted creations, mythology, and a whole world to explore.

Les Récits Mythologiques (Mythological Tales) is a fictional French stop-motion web series I created in 2019 as part of my design studies. Told through metaphorical origami worlds, the series reinterprets Greek myths based on the writings of Adèle Pedrola. The pilot episode is a visual retelling of the myth of Orpheus and Eurydice, introducing a modular graphic identity designed to adapt across episodes. The series forgoes human characters in favor of a poetic and abstract approach, offering a new perspective on mythological storytelling through papercraft, and showing how myths can be endlessly reimagined through diverse visual language.

Portrayed as paper leaves, green on one side and orange on the other, symbolizing their passage between the worlds of the living and the dead.

The mountains symbolize Hades and Persephone, rulers of the Underworld, and evoke Mount Olympus and divine authority.

The river of fish represents the souls of the Styx, and the sailboat stands in for Charon, the ferryman who guides them across.