Game Design
— Visuals from the alpha version of the game
Léa, our level designer, imagined an auditory and visual journey that invites the player to explore a mysterious island with a dreamlike atmosphere divided into four biomes: desert, forest, lake and beach, where they must locate sound sources and restore silence. Game programmer: Antoine.
Character Design
Since the game explores a journey through sound, it felt natural to create a character tied to hearing — in the unusual form of earwax. Luïs, our adorable wax creature, is mute, highly sensitive to noise, and drawn to quiet places. His emotions echo through the rhythm of his heartbeat, pulsing with the music.



Game Original Soundtrack
This stunning soundtrack, composed by NIBAR, blends symphonies in the Dorian and Lydian modes. It immerses the player in a dreamlike and enchanted world. The orchestration features piano, celesta, harp, strings (double bass, cello, viola, violins), brass (horn and trombones), and woodwinds (flute and clarinet).